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FakeLag

Simulates lag by adding a delay to the packets you send to the server.


Mode​

Determines the method this module will use in how to delay your packets.

Latency​

Adds a constant amount of delay to your packets.

Dynamic​

Dynamically adjusts your connection speed in order to give you advantages in combat.

Repel​

Tunes FakeLag with the goal of keeping your opponent as far away from you as possible.

Transmission Offset​

Higher values may make your connection more unstable, which may be a disadvantage or an advantage based on your original connection to the server.

Delay​

The amount of delay (in milliseconds) to wait for, before sending any given packet to the server. If you regularly have 50ms to a server, and this is set to 100ms, then you will effectively be playing on 150ms.