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FakeLag

Simulates lag by adding a delay to the packets you send to the server.


Mode

Determines the method this module will use in how to delay your packets.

Latency

Adds a constant amount of delay to your packets.

Dynamic

Dynamically adjusts your connection speed in order to give you advantages in combat.

Repel

Tunes FakeLag with the goal of keeping your opponent as far away from you as possible.

Transmission Offset

Higher values may make your connection more unstable, which may be a disadvantage or an advantage based on your original connection to the server.

Delay

The amount of delay (in milliseconds) to wait for, before sending any given packet to the server. If you regularly have 50ms to a server, and this is set to 100ms, then you will effectively be playing on 150ms.