Clutch
Automatically places blocks to prevent fatal falls, saving you in critical moments.
Activation Conditions
- On void: Attempts to save you from falling into the void.
- On lethal fall: Activates when you're about to take lethal fall damage.
- On more than x blocks: Triggers when you're about to fall more than a specified number of blocks.
- Blocks: Sets the minimum fall distance to trigger the module.
Additional Settings
- Silent aim: Uses the Silent Aim system. Learn more here.
- Show block count: Displays the number of available blocks for clutching near your crosshair
- Reset angle: Resets your view angles to their original position after clutching
- Return to slot: Switches back to your original hotbar slot after clutching
- Allow staircase up: Allows clutch to staircase on repeat jumps
- Clutch move delay: Freezes movement for a few ticks after completing a long clutch
- Max blocks: Limits clutching to situations that require fewer than the specified number of blocks. Useful for preventing the module from building long, suspicious pillars.
Block Selection
Specifies rules on which blocks should be allowed to be used for clutching.
- Blacklist: Specifies blocks that cannot be used for clutching.
- Whitelist: Restricts clutching to only when holding specific items.
For more information, see the documentation for "Limit to Item" Settings.