Utility Modules
Utility modules provide miscellaneous functionality that can be used in a variety of situations, often designed to be a "quality of life" style improvement, or for modules that have such abstract functionality that it's hard to put them anywhere else but here. For example, the AntiFireball module automatically deflects incoming fireballs.
AntiFireball
Deflects incoming fireballs
AutoAnchor
Places, charges, and detonates respawn anchors
AutoMace
Selects and swaps to a mace for attacks
AutoPearl
Throws pearls to chase after enemies trying to escape
Clutch
Saves you from falling
HitSwap
Swaps into another weapon on attack
Panic
Disable all active modules at the press of a button
PearlCatch
Combines an ender pearl and wind charge throw
Scaffold
Bridge across gaps at the speed of light
ShieldBreaker
Swaps to an axe against raised shields
TargetFilter
Filters which players can be targeted
Velocity
Reduces amount of knockback taken
WindCharge
Automatically clicks on hover