AutoMace
Selects and swaps to an appropriate mace when attacking. It can also aim and attack automatically during a mace smash.
AutoMace is available on Minecraft 1.21.4 and later.
Target Settings
Specifies which entities are considered valid targets. For more information, see the documentation for "Target Settings".
Aim
Aims at the nearest valid target while you are falling for a smash attack.
- Silent Aim: Uses the Silent Aim system. Learn more here.
- Aim Range: Sets the maximum horizontal distance at which AutoMace searches for a target.
Attack
Automatically attacks a valid mace target while you are falling.
- Extra Delay: Adjusts the attack timing in ticks after the normal attack cooldown. Negative values attack before the cooldown is complete. A valid mace smash bypasses the normal cooldown and this extra delay.
Auto Unequip Elytra
Equips a chestplate from your hotbar when your predicted fall can reach a mace target, allowing the fall to become a mace smash.
- Re-equip Elytra: Puts the Elytra back on after AutoMace detects the upward movement from a mace bounce.
Smash Only
Only swaps to a mace when the fall will count as a smash attack.
Mace Selection
Controls how AutoMace chooses a mace from your hotbar.
- Manual: Uses the enchantment selected under Mace Type.
- Auto: Chooses the best mace enchantment for your fall distance and the target's armor.
Mace Type
Selects a Density or Breach mace while Mace Selection is set to Manual. This setting can be bound to a key to cycle between the two types in game.
Stun Slam
When a usable axe and mace are available, attacking a player with a raised shield starts an axe hit followed by a mace hit.
- Chance: Sets the chance that the Stun Slam sequence activates.
Limit to Items
Restricts AutoMace so that it only functions while specified items are held. For more information, see the documentation for "Limit to Item" settings.