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AutoMace

Selects and swaps to an appropriate mace when attacking. It can also aim and attack automatically during a mace smash.

AutoMace is available on Minecraft 1.21.4 and later.


Target Settings​

Specifies which entities are considered valid targets. For more information, see the documentation for "Target Settings".

Aim​

Aims at the nearest valid target while you are falling for a smash attack.

  • Silent Aim: Uses the Silent Aim system. Learn more here.
  • Aim Range: Sets the maximum horizontal distance at which AutoMace searches for a target.

Attack​

Automatically attacks a valid mace target while you are falling.

  • Extra Delay: Adjusts the attack timing in ticks after the normal attack cooldown. Negative values attack before the cooldown is complete. A valid mace smash bypasses the normal cooldown and this extra delay.

Auto Unequip Elytra​

Equips a chestplate from your hotbar when your predicted fall can reach a mace target, allowing the fall to become a mace smash.

  • Re-equip Elytra: Puts the Elytra back on after AutoMace detects the upward movement from a mace bounce.

Smash Only​

Only swaps to a mace when the fall will count as a smash attack.

Mace Selection​

Controls how AutoMace chooses a mace from your hotbar.

  • Manual: Uses the enchantment selected under Mace Type.
  • Auto: Chooses the best mace enchantment for your fall distance and the target's armor.

Mace Type​

Selects a Density or Breach mace while Mace Selection is set to Manual. This setting can be bound to a key to cycle between the two types in game.

Stun Slam​

When a usable axe and mace are available, attacking a player with a raised shield starts an axe hit followed by a mace hit.

  • Chance: Sets the chance that the Stun Slam sequence activates.

Limit to Items​

Restricts AutoMace so that it only functions while specified items are held. For more information, see the documentation for "Limit to Item" settings.