HitFlick
Unknown
HitFlick
Flicks off and back onto a target during an attack to alter the knockback angle.
HitFlick can start from a normal attack on a valid target. It can also work with SilentAura when SilentAura is ready to click and its target is under the crosshair.
Target Settings
Specifies which entities are considered valid targets. For more information, see the documentation for "Target Settings".
Angle
Controls the flick direction in degrees.
- 0: No offset.
- 90: Flicks right.
- 180: Pulls toward the target.
- 270: Flicks left.
Chance
The chance that HitFlick starts on a valid attack.
Flick Delay
The minimum delay between HitFlick attempts.
Randomize Offset
Randomizes the configured angle for each flick.
- Randomize Offset: The maximum angle range used around the configured Angle. For example,
10means the flick can use Angle plus or minus 5 degrees.
Strafe Invert
Flips the flick side when you strafe toward the current push direction.
Select Hits
Only starts a flick when the target is vulnerable.
Blink
Chokes outgoing packets during the flick and flushes them once the attack is sent.
Limit to Items
Restricts HitFlick so that it only functions while specified items are held. For more information, see the documentation for "Limit to Item" Settings.