HitSelect
Interrupts attacks to gain combat advantages like improved movement, reduced knockback, and increased critical hit frequency.
Chance
The chance that an attack would be interrupted.
Mode
- Pause: Static hit selection. Pauses attacks for a duration after a hit.
- Active: Dynamic hit selection. Pauses attacks only when advantageous, allowing regular hits to go through when it would be beneficial.
- Preference: Choose which benefit to favor:
- KB reduction: Prioritizes reducing knockback.
- Critical hits: Prioritizes increasing critical hit frequency. Both modes will still provide some level of the other benefit.
- Preference: Choose which benefit to favor: