KnockbackDelay
Delays incoming knockback packets after you are hit, making your knockback arrive later instead of immediately reducing its strength.
KnockbackDelay only starts delaying when a valid target is near your crosshair and the chance check passes. While active, it holds the incoming velocity packet and any packets that arrive behind it, then releases them after the selected delay.
Chance
The percentage chance that incoming knockback will be delayed.
Air Delay
The packet delay used when you have not been on the ground long enough before receiving knockback.
Ground Delay
The packet delay used when you have been on the ground for at least a few ticks before receiving knockback.
Water Check
Disables the module while in water or other liquids to avoid suspicion.