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Modules

Configure options affecting various modules and how they target enemies.


Teams Options

Determines how the client identifies "friendly" and "enemy" players, crucial for combat and render modules.

  • Teams by Server: Uses the server's team information (if available and reliable).
  • Teams by Color: Identifies teams based on nametag colors.
    • Recolor Visuals: Uses nametag colors to color elements in render modules.
    • Auto-Detect Color: Automatically detects your team color.

Other Options

  • Lobby Check: Disables certain modules in server lobbies to avoid unintended actions.
  • Sanity Check: Disables all active modules upon connecting or disconnecting from a server.
  • Show NBT Tags: Displays NBT tags on items for debugging or creating item lists.
  • Health Prediction: Attempts to predict other players' health based on observed events.
    warning

    Health prediction may be inaccurate, especially on servers that hide information or provide misleading data.

    • Estimate Food: Considers food-based health regeneration in predictions.
    • Estimate Fall: Includes fall damage in health predictions.