Modules
Configure options affecting various modules and how they target enemies.
Teams Options
Determines how the client identifies "friendly" and "enemy" players, crucial for combat and render modules.
- Teams by Server: Uses the server's team information (if available and reliable).
- Teams by Color: Identifies teams based on nametag colors.
- Recolor Visuals: Uses nametag colors to color elements in render modules.
- Auto-Detect Color: Automatically detects your team color.
Other Options
- Lobby Check: Disables certain modules in server lobbies to avoid unintended actions.
- Sanity Check: Disables all active modules upon connecting or disconnecting from a server.
- Show NBT Tags: Displays NBT tags on items for debugging or creating item lists.
- Health Prediction: Attempts to predict other players' health based on observed events.
warning
Health prediction may be inaccurate, especially on servers that hide information or provide misleading data.
- Estimate Food: Considers food-based health regeneration in predictions.
- Estimate Fall: Includes fall damage in health predictions.